version 1.0.0.0

master 1.0.0.0
Aaron Johnson 5 years ago
commit 75814756dd

2
.gitignore vendored

@ -0,0 +1,2 @@
Elite Power Management Simulator/bin/Debug/*
Elite Power Management Simulator/bin/Release/*

@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30413.136
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Elite Power Management Simulator", "Elite Power Management Simulator\Elite Power Management Simulator.csproj", "{7FC8D566-B9B7-4FE8-BA7E-60A2EC6BC741}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
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{7FC8D566-B9B7-4FE8-BA7E-60A2EC6BC741}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7FC8D566-B9B7-4FE8-BA7E-60A2EC6BC741}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7FC8D566-B9B7-4FE8-BA7E-60A2EC6BC741}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7FC8D566-B9B7-4FE8-BA7E-60A2EC6BC741}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {7F6E425E-6982-443B-9AF9-D1C16E4EBC92}
EndGlobalSection
EndGlobal

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>

@ -0,0 +1,203 @@
namespace Elite_Power_Management_Simulator
{
partial class form_main
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(form_main));
this.prog_eng = new System.Windows.Forms.ProgressBar();
this.prog_sys = new System.Windows.Forms.ProgressBar();
this.prog_wep = new System.Windows.Forms.ProgressBar();
this.label1 = new System.Windows.Forms.Label();
this.lbl_eng = new System.Windows.Forms.Label();
this.lbl_sys = new System.Windows.Forms.Label();
this.lbl_wep = new System.Windows.Forms.Label();
this.btn_reset = new System.Windows.Forms.Button();
this.lbl_copyright = new System.Windows.Forms.Label();
this.lbl_xant_ad = new System.Windows.Forms.Label();
this.lbl_instructions = new System.Windows.Forms.Label();
this.lbl_version = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// prog_eng
//
this.prog_eng.BackColor = System.Drawing.SystemColors.ControlDarkDark;
this.prog_eng.Location = new System.Drawing.Point(115, 32);
this.prog_eng.Maximum = 8;
this.prog_eng.Name = "prog_eng";
this.prog_eng.Size = new System.Drawing.Size(158, 23);
this.prog_eng.TabIndex = 0;
this.prog_eng.Value = 4;
//
// prog_sys
//
this.prog_sys.BackColor = System.Drawing.SystemColors.ControlDarkDark;
this.prog_sys.Location = new System.Drawing.Point(12, 81);
this.prog_sys.Maximum = 8;
this.prog_sys.Name = "prog_sys";
this.prog_sys.Size = new System.Drawing.Size(158, 23);
this.prog_sys.TabIndex = 1;
this.prog_sys.Value = 4;
//
// prog_wep
//
this.prog_wep.BackColor = System.Drawing.SystemColors.ControlDarkDark;
this.prog_wep.Location = new System.Drawing.Point(222, 81);
this.prog_wep.Maximum = 8;
this.prog_wep.Name = "prog_wep";
this.prog_wep.Size = new System.Drawing.Size(158, 23);
this.prog_wep.TabIndex = 2;
this.prog_wep.Value = 4;
//
// label1
//
this.label1.Location = new System.Drawing.Point(0, 0);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(100, 23);
this.label1.TabIndex = 9;
//
// lbl_eng
//
this.lbl_eng.AutoSize = true;
this.lbl_eng.Location = new System.Drawing.Point(182, 58);
this.lbl_eng.Name = "lbl_eng";
this.lbl_eng.Size = new System.Drawing.Size(30, 13);
this.lbl_eng.TabIndex = 3;
this.lbl_eng.Text = "ENG";
//
// lbl_sys
//
this.lbl_sys.AutoSize = true;
this.lbl_sys.Location = new System.Drawing.Point(81, 107);
this.lbl_sys.Name = "lbl_sys";
this.lbl_sys.Size = new System.Drawing.Size(28, 13);
this.lbl_sys.TabIndex = 4;
this.lbl_sys.Text = "SYS";
//
// lbl_wep
//
this.lbl_wep.AutoSize = true;
this.lbl_wep.Location = new System.Drawing.Point(287, 107);
this.lbl_wep.Name = "lbl_wep";
this.lbl_wep.Size = new System.Drawing.Size(32, 13);
this.lbl_wep.TabIndex = 5;
this.lbl_wep.Text = "WEP";
//
// btn_reset
//
this.btn_reset.Location = new System.Drawing.Point(131, 125);
this.btn_reset.Name = "btn_reset";
this.btn_reset.Size = new System.Drawing.Size(126, 31);
this.btn_reset.TabIndex = 6;
this.btn_reset.Text = "[ RST ]";
this.btn_reset.UseVisualStyleBackColor = true;
this.btn_reset.Click += new System.EventHandler(this.btn_reset_Click);
//
// lbl_copyright
//
this.lbl_copyright.AutoSize = true;
this.lbl_copyright.Location = new System.Drawing.Point(274, 188);
this.lbl_copyright.Name = "lbl_copyright";
this.lbl_copyright.Size = new System.Drawing.Size(106, 13);
this.lbl_copyright.TabIndex = 7;
this.lbl_copyright.Text = "(C)2020 Skyfall Tech";
this.lbl_copyright.Click += new System.EventHandler(this.lbl_copyright_Click);
//
// lbl_xant_ad
//
this.lbl_xant_ad.AutoSize = true;
this.lbl_xant_ad.ForeColor = System.Drawing.SystemColors.ControlDark;
this.lbl_xant_ad.Location = new System.Drawing.Point(95, 9);
this.lbl_xant_ad.Name = "lbl_xant_ad";
this.lbl_xant_ad.Size = new System.Drawing.Size(209, 13);
this.lbl_xant_ad.TabIndex = 8;
this.lbl_xant_ad.Text = "Buy your software from Xanthor\'s Software!";
this.lbl_xant_ad.Visible = false;
//
// lbl_instructions
//
this.lbl_instructions.AutoSize = true;
this.lbl_instructions.ForeColor = System.Drawing.SystemColors.ControlDarkDark;
this.lbl_instructions.Location = new System.Drawing.Point(100, 167);
this.lbl_instructions.Name = "lbl_instructions";
this.lbl_instructions.Size = new System.Drawing.Size(196, 13);
this.lbl_instructions.TabIndex = 10;
this.lbl_instructions.Text = "Use arrow keys to change power levels.";
this.lbl_instructions.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// lbl_version
//
this.lbl_version.AutoSize = true;
this.lbl_version.ForeColor = System.Drawing.SystemColors.ControlDark;
this.lbl_version.Location = new System.Drawing.Point(3, 188);
this.lbl_version.Name = "lbl_version";
this.lbl_version.Size = new System.Drawing.Size(46, 13);
this.lbl_version.TabIndex = 11;
this.lbl_version.Text = "v1.0.0.0";
//
// form_main
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(392, 210);
this.Controls.Add(this.lbl_version);
this.Controls.Add(this.lbl_instructions);
this.Controls.Add(this.lbl_xant_ad);
this.Controls.Add(this.lbl_copyright);
this.Controls.Add(this.btn_reset);
this.Controls.Add(this.lbl_wep);
this.Controls.Add(this.lbl_sys);
this.Controls.Add(this.lbl_eng);
this.Controls.Add(this.label1);
this.Controls.Add(this.prog_wep);
this.Controls.Add(this.prog_sys);
this.Controls.Add(this.prog_eng);
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.Name = "form_main";
this.Text = "Elite Power Management Simulator";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.ProgressBar prog_eng;
private System.Windows.Forms.ProgressBar prog_sys;
private System.Windows.Forms.ProgressBar prog_wep;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label lbl_eng;
private System.Windows.Forms.Label lbl_sys;
private System.Windows.Forms.Label lbl_wep;
private System.Windows.Forms.Button btn_reset;
private System.Windows.Forms.Label lbl_copyright;
private System.Windows.Forms.Label lbl_xant_ad;
private System.Windows.Forms.Label lbl_instructions;
private System.Windows.Forms.Label lbl_version;
}
}

@ -0,0 +1,265 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Elite_Power_Management_Simulator
{
public partial class form_main : Form
{
public form_main()
{
InitializeComponent();
}
public static class global
{
public static Int16 eng = 4;
public static Int16 sys = 4;
public static Int16 wep = 4;
}
public static class calc
{
public static int e = 0;
}
private void btn_reset_Click(object sender, EventArgs e)
{
global.eng = 4;
global.sys = 4;
global.wep = 4;
update();
}
public void update()
{
prog_eng.Value = global.eng;
prog_sys.Value = global.sys;
prog_wep.Value = global.wep;
}
protected override bool ProcessCmdKey(ref Message msg, Keys keyData)
{
//capture up arrow key
if (keyData == Keys.Up)
{
bool fin = false;
if (global.eng < 8)
{
if (global.eng == 7)
{
calc.e = 1;
}
else
{
calc.e = 2;
}
if (calc.e == 2)
{
if (global.sys >= 1 && global.wep >= 1 && !fin)
{
global.eng += 2;
global.sys -= 1;
global.wep -= 1;
fin = true;
}
if (global.sys < 1 && global.wep > 1 && !fin)
{
global.eng += 2;
global.wep -= 2;
fin = true;
}
if (global.sys > 1 && global.wep < 1 && !fin)
{
global.eng += 2;
global.sys -= 2;
fin = true;
}
}
if (calc.e == 1)
{
if (global.sys % 2 == 0)
{
if (global.wep >= 1 && !fin)
{
global.eng += 1;
global.wep -= 1;
fin = true;
}
/*else
{
if (!fin)
{
MessageBox.Show("Internal math error!");
}
}*/
}
else
{
if (global.sys >= 1 && !fin)
{
global.eng += 1;
global.sys -= 1;
fin = true;
}
/*else
{
if (!fin)
{
MessageBox.Show("Internal math error!");
}
}*/
}
}
}
update();
return true;
}
//capture down arrow key
if (keyData == Keys.Down)
{
global.eng = 4;
global.sys = 4;
global.wep = 4;
update();
return true;
}
//capture left arrow key
if (keyData == Keys.Left)
{
bool fin = false;
if (global.sys < 8)
{
if (global.sys == 7)
{
calc.e = 1;
}
else
{
calc.e = 2;
}
if (calc.e == 2)
{
if (global.eng >= 1 && global.wep >= 1 && !fin)
{
global.sys += 2;
global.eng -= 1;
global.wep -= 1;
fin = true;
}
if (global.eng < 1 && global.wep > 1 && !fin)
{
global.sys += 2;
global.wep -= 2;
fin = true;
}
if (global.eng > 1 && global.wep < 1 && !fin)
{
global.sys += 2;
global.eng -= 2;
fin = true;
}
}
if (calc.e == 1)
{
if (global.eng % 2 == 0)
{
if (global.wep >= 1 && !fin)
{
global.sys += 1;
global.wep -= 1;
fin = true;
}
}
else
{
if (global.eng >= 1 && !fin)
{
global.sys += 1;
global.eng -= 1;
fin = true;
}
}
}
}
update();
return true;
}
//capture right arrow key
if (keyData == Keys.Right)
{
bool fin = false;
if (global.wep < 8)
{
if (global.wep == 7)
{
calc.e = 1;
}
else
{
calc.e = 2;
}
if (calc.e == 2)
{
if (global.sys >= 1 && global.eng >= 1 && !fin)
{
global.wep += 2;
global.sys -= 1;
global.eng -= 1;
fin = true;
}
if (global.sys < 1 && global.eng > 1 && !fin)
{
global.wep += 2;
global.eng -= 2;
fin = true;
}
if (global.sys > 1 && global.eng < 1 && !fin)
{
global.wep += 2;
global.sys -= 2;
fin = true;
}
}
if (calc.e == 1)
{
if (global.sys % 2 == 0)
{
if (global.eng >= 1 && !fin)
{
global.wep += 1;
global.eng -= 1;
fin = true;
}
}
else
{
if (global.sys >= 1 && !fin)
{
global.wep += 1;
global.sys -= 1;
fin = true;
}
}
}
}
update();
return true;
}
return base.ProcessCmdKey(ref msg, keyData);
}
private void lbl_copyright_Click(object sender, EventArgs e)
{
lbl_xant_ad.Visible = true;
}
}
}

@ -0,0 +1,138 @@
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@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Elite_Power_Management_Simulator
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new form_main());
}
}
}

@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Elite Power Management Simulator")]
[assembly: AssemblyDescription("A power management simulator for testing pip macros intended for Elite Dangerous.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Skyfall Tech")]
[assembly: AssemblyProduct("Elite Power Management Simulator")]
[assembly: AssemblyCopyright("Copyright ©2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("7fc8d566-b9b7-4fe8-ba7e-60a2ec6bc741")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

@ -0,0 +1,71 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Elite_Power_Management_Simulator.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Elite_Power_Management_Simulator.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Elite_Power_Management_Simulator.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]

@ -0,0 +1,10 @@
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\bin\Debug\Elite Power Management Simulator.exe.config
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\bin\Debug\Elite Power Management Simulator.exe
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\bin\Debug\Elite Power Management Simulator.pdb
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\obj\Debug\Elite Power Management Simulator.csprojAssemblyReference.cache
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\obj\Debug\Elite_Power_Management_Simulator.form_main.resources
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\obj\Debug\Elite_Power_Management_Simulator.Properties.Resources.resources
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\obj\Debug\Elite Power Management Simulator.csproj.GenerateResource.cache
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\obj\Debug\Elite Power Management Simulator.csproj.CoreCompileInputs.cache
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\obj\Debug\Elite Power Management Simulator.exe
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\obj\Debug\Elite Power Management Simulator.pdb

@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]

@ -0,0 +1,9 @@
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\bin\Release\Elite Power Management Simulator.exe.config
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\bin\Release\Elite Power Management Simulator.exe
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\bin\Release\Elite Power Management Simulator.pdb
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\obj\Release\Elite_Power_Management_Simulator.form_main.resources
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\obj\Release\Elite_Power_Management_Simulator.Properties.Resources.resources
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\obj\Release\Elite Power Management Simulator.csproj.GenerateResource.cache
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\obj\Release\Elite Power Management Simulator.csproj.CoreCompileInputs.cache
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\obj\Release\Elite Power Management Simulator.exe
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\obj\Release\Elite Power Management Simulator.pdb
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