Updated assembly info

master
Aaron Johnson 5 years ago
parent ce6d894f4a
commit eb3bfa7ee6

@ -6,8 +6,8 @@
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{7FC8D566-B9B7-4FE8-BA7E-60A2EC6BC741}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>Elite_Power_Management_Simulator</RootNamespace>
<AssemblyName>Elite Power Management Simulator</AssemblyName>
<RootNamespace>elite_power_sim</RootNamespace>
<AssemblyName>elite_power_sim</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
@ -65,6 +65,7 @@
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>

@ -5,12 +5,12 @@ using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Elite Power Management Simulator")]
[assembly: AssemblyTitle("elite_power_sim")]
[assembly: AssemblyDescription("A power management simulator for testing pip macros intended for Elite Dangerous.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Skyfall Tech")]
[assembly: AssemblyProduct("Elite Power Management Simulator")]
[assembly: AssemblyCopyright("Copyright ©2020")]
[assembly: AssemblyCopyright("Copyright ©2020 Skyfall Tech")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.1")]
[assembly: AssemblyFileVersion("1.0.0.1")]
[assembly: AssemblyVersion("1.0.0.2")]
[assembly: AssemblyFileVersion("1.0.0.2")]

@ -8,10 +8,10 @@
// </auto-generated>
//------------------------------------------------------------------------------
namespace Elite_Power_Management_Simulator.Properties
{
namespace elite_power_sim.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
@ -19,51 +19,43 @@ namespace Elite_Power_Management_Simulator.Properties
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Elite_Power_Management_Simulator.Properties.Resources", typeof(Resources).Assembly);
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("elite_power_sim.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set
{
set {
resourceCulture = value;
}
}

@ -8,21 +8,17 @@
// </auto-generated>
//------------------------------------------------------------------------------
namespace Elite_Power_Management_Simulator.Properties
{
namespace elite_power_sim.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.7.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
public static Settings Default {
get {
return defaultInstance;
}
}

@ -1,10 +1,10 @@
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\bin\Debug\Elite Power Management Simulator.exe.config
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\bin\Debug\Elite Power Management Simulator.exe
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\bin\Debug\Elite Power Management Simulator.pdb
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\obj\Debug\Elite Power Management Simulator.csprojAssemblyReference.cache
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\obj\Debug\Elite_Power_Management_Simulator.form_main.resources
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\obj\Debug\Elite_Power_Management_Simulator.Properties.Resources.resources
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\obj\Debug\Elite Power Management Simulator.csproj.GenerateResource.cache
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\obj\Debug\Elite Power Management Simulator.csproj.CoreCompileInputs.cache
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\obj\Debug\Elite Power Management Simulator.exe
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\obj\Debug\Elite Power Management Simulator.pdb
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\bin\Debug\elite_power_sim.exe.config
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\bin\Debug\elite_power_sim.exe
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\bin\Debug\elite_power_sim.pdb
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\obj\Debug\elite_power_sim.Properties.Resources.resources
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\obj\Debug\elite_power_sim.exe
C:\Users\ajohnson\source\repos\Elite Power Management Simulator\Elite Power Management Simulator\obj\Debug\elite_power_sim.pdb

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