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@ -19,9 +19,9 @@ public class Player extends JPanel implements KeyListener, ActionListener {
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private boolean debug = true;
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private Image sprite;
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private int x = 400;
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private int y = 512;
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private int spd = 1;
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private int x = 320;
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private int y = 400;
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private int spd = 2;
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private int fdelay = 850; //Time in ms between shots
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//Movement bools
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@ -43,7 +43,7 @@ public class Player extends JPanel implements KeyListener, ActionListener {
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sprite = icon.getImage();
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setFocusable(true);
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addKeyListener(this);
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setPreferredSize(new Dimension(800, 600));
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setPreferredSize(new Dimension(640, 480));
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//Timer to set target framerate to 60 (~16ms/frame)
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gameTimer = new Timer(1000 / 60, this);
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gameTimer.start();
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@ -58,10 +58,10 @@ public class Player extends JPanel implements KeyListener, ActionListener {
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});
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}
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private void updatePosition() {
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if (leftPressed) x -= spd;
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if (rightPressed) x += spd;
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if (upPressed) y -= spd;
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if (downPressed) y += spd;
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if (leftPressed && x > 12) x -= spd;
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if (rightPressed && x < getWidth() - sprite.getWidth(null) - 12) x += spd;
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if (upPressed && y > 12) y -= spd;
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if (downPressed && y < getHeight() - sprite.getHeight(null) - 12) y += spd;
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if (shootPressed) playerShoot();
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//Update bullet positions
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@ -161,6 +161,9 @@ public class Player extends JPanel implements KeyListener, ActionListener {
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case KeyEvent.VK_SPACE:
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shootPressed = false;
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break;
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case KeyEvent.VK_ESCAPE:
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System.exit(0);
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break;
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}
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}
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